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Allgemeiner Thread zum Zombie Modus


T-BoneX2010

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- Werbung nur für Gäste -

Ich glaube das es in fast oder in allen maps so ist....

Am PC habe ich nur in Mob of the Dead (sehr selten) kurze Soundaussetzer, also manchmal stottert Samantha oder die Musik kurz :D

Vorheriger Post um 13:29

Post hinzugefügt um 14:57

Ray Gun Mark II bereits jetzt in allen Mystery Boxes, nur so lange der Vorrat reicht! :P

[url=https://www.youtube.com/watch?v=2nH3uFZ-Uuo]RAY GUN MARK 2 AVAILABLE IN ALL ZOMBIE MAPS EARLY GLITCH? @Treyarch @Davidvonderhaar @OMGitsAliA - YouTube[/url]

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Am PC habe ich nur in Mob of the Dead (sehr selten) kurze Soundaussetzer, also manchmal stottert Samantha oder die Musik kurz :D

Vorheriger Post um 13:29

Post hinzugefügt um 14:57

Ray Gun Mark II bereits jetzt in allen Mystery Boxes, nur so lange der Vorrat reicht! :P

HÄÄÄÄÄÄ?!?!?!?!

ich will auch !!!

Gesendet von meinem Sensation XL mit Tapatalk 2

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- Werbung nur für Gäste -

Wo ist denn die Bank??

Gleich hinter dem neuen Lagerpunkt, sollte aber wohl gleich nen Video kommen.. lol

Angeblich ist das alles aber noch nicht auf der PS3.. ich vermute mal stark auf'm PC ebenso

EDIT: Die Wandwaffen sollen auch gepatcht wurden sein... auf allen Maps, inwiefern, kein Plan.. ich hoffe mal nicht, dass das der "DLC_Ready" Patch ist.. denn dann sehen wir diese coolen Neuerungen erst nächsten Monat

Hier :

[url=https://www.youtube.com/watch?v=twbwbHk72Rc]BLACK OPS 2 ZOMBIES NEW DIE RISE MONEY DEPOSIT IN SHOWERS! - YouTube[/url]

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EDIT: Die Wandwaffen sollen auch gepatcht wurden sein... auf allen Maps, inwiefern, kein Plan.. ich hoffe mal nicht, dass das der "DLC_Ready" Patch ist.. denn dann sehen wir diese coolen Neuerungen erst nächsten Monat

wo den?

Xbox Community Update (6/27/13)

Posted by [3ARC] ADMIN on 27.06.2013 02:07

Hello 360 community,

We are listening to you and we’ve been busy working on updates based on feedback from the community.

Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter!

Game Update Notes: Jun. 27, 2013

Multiplayer Issues Addressed


    • Addressed an issue reported by the community where camos and reticles would change or disappear.
    • Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.
    • Addressed an issue reported by the community where players could become invincible for a period of time.
    • Resolved an exploit reported by the community where players could receive a secondary weapon in the primary slot in Create a Class.
    • Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.
    • Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.
    • Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.
    • Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.

Zombies Issues Addressed

Global


    • Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
    • Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.

Mob of the Dead


    • Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
    • Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
    • Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.
    • Addressed an issue reported by the community where players would die when boarding the gondola at the docks.
    • Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
    • Fixed an issue where the sniper tower trap could fire on players.
    • Fixed an issue where screenshots would be distorted or corrupted when saved.
    • Fixed several map holes where players could enter unplayable sections of the map.

Quelle: https://www.callofduty.com/message/413598236

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wo den?

Xbox Community Update (6/27/13)

Posted by [3ARC] ADMIN on 27.06.2013 02:07

Hello 360 community,

We are listening to you and we’ve been busy working on updates based on feedback from the community.

Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter!

Game Update Notes: Jun. 27, 2013

Multiplayer Issues Addressed


    • Addressed an issue reported by the community where camos and reticles would change or disappear.
    • Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.
    • Addressed an issue reported by the community where players could become invincible for a period of time.
    • Resolved an exploit reported by the community where players could receive a secondary weapon in the primary slot in Create a Class.
    • Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.
    • Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.
    • Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.
    • Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.

Zombies Issues Addressed

Global


    • Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
    • Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.

Mob of the Dead


    • Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
    • Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
    • Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.
    • Addressed an issue reported by the community where players would die when boarding the gondola at the docks.
    • Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
    • Fixed an issue where the sniper tower trap could fire on players.
    • Fixed an issue where screenshots would be distorted or corrupted when saved.
    • Fixed several map holes where players could enter unplayable sections of the map.

Quelle: https://www.callofduty.com/message/413598236

Das es jetzt in Die Rise ne Bank und Waffenlager gibt, steht da ja auch nicht ;).

In der Community wird das alles diskutiert und Videos gepostet...

Noch mehr Mark II Action

https://www.youtube.com/watch?feature=player_embedded&v=2tboQ_o8BXY#at=90

Und es soll auch mindestens 2 neue Persistent Perks geben... lol, ich hasse die Xboxler :D

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relxing end macht grad einen livestream MIT der Raygun Mark II

[url=https://www.youtube.com/watch?v=DwjYQWV7fwg]Ray Gun Mark II Gameplay LIVE - Black Ops 2 Zombies New Wonder Weapon Upgraded - YouTube[/url]

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- Werbung nur für Gäste -

wo den?

Xbox Community Update (6/27/13)

Posted by [3ARC] ADMIN on 27.06.2013 02:07

Hello 360 community,

We are listening to you and we’ve been busy working on updates based on feedback from the community.

Stay tuned right here for all the latest info and be sure to follow @Treyarch on Twitter!

Game Update Notes: Jun. 27, 2013

Multiplayer Issues Addressed


    • Addressed an issue reported by the community where camos and reticles would change or disappear.
    • Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.
    • Addressed an issue reported by the community where players could become invincible for a period of time.
    • Resolved an exploit reported by the community where players could receive a secondary weapon in the primary slot in Create a Class.
    • Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.
    • Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.
    • Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.
    • Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.

Zombies Issues Addressed

Global


    • Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
    • Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.

Mob of the Dead


    • Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
    • Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
    • Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.
    • Addressed an issue reported by the community where players would die when boarding the gondola at the docks.
    • Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
    • Fixed an issue where the sniper tower trap could fire on players.
    • Fixed an issue where screenshots would be distorted or corrupted when saved.
    • Fixed several map holes where players could enter unplayable sections of the map.

Quelle: https://www.callofduty.com/message/413598236

Was hat der Patch jetzt eigentlich gebracht ?

qwertpfgbjkhfjgplhsd

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- Werbung nur für Gäste -

Trophies...

Pack a Punch Round 1:skep::biggrin5:

Sind schon seit gestern bekannt.. interessant. PaP'en in Runde 1... muss also ein paar Möglichkeiten geben, alles gratis zu bekommen (gibt ja auch nen Erfolg für ein gratis Perk).

:D Außerdem ist die fette LSAT an der Wand erhältlich, LoL

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