Merlin-87 Geschrieben 22. Januar 2011 Teilen Geschrieben 22. Januar 2011 Jo nochmal neu gemacht ohne Patch, aber in drei Std durchgerannt. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
maxijodi Geschrieben 22. Januar 2011 Teilen Geschrieben 22. Januar 2011 Geil! Respekt! ich werde jetzt erstmal die 1.000.000 Credits voll machen und das dann genauso machen oder auf einen Patch hoffen.... Hast nicht zufällig eine Liste gemacht, wo man was findet ? Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Merlin-87 Geschrieben 22. Januar 2011 Teilen Geschrieben 22. Januar 2011 Guck mal: Spare Parts Collectible Guide Legend: (2P) - 2 Players/Controllers required (MB) - Magno Boots required (Acquired in Level 1 Zone 4) (NT) - Nano Trigger required (Acquired in Level 2 Zone 4) (RB) - Rocket Boots required (Acquired in Level 3 Zone 2) Level 1: Vista Cliffs Zone 0 #1 - Hughes Bio Scanner - Right below you next to a cactus #2 - Ancarr Technical Sequence - After defeating a couple of enemies, sitting on the steps while making your way to a river #3 - Keeler Galatic Thesaurus - Moving on, appears after defeating a group of enemies #4 - Space Tea Module - (MB) Use Magno Boots to walk up the metal ramp to get this after #3. #5 - Beta Log Pass - Immediately when you start, Rocket Boost to the ledge behind you, and boost up again to top of the ship. When you get up there, have one player activate the Nano Trigger panel, and the other panel run to the end of the ship to activate the Magno Boot panel. A hatch will open and drop this part. #6 - Blitz Magnetic Loop Conductors - (RB)(NT) From the starting of the level, Rocket Boost to the right of the waterfall onto the dinosaur fossil. Make your way up the ledges to find a Nano Trigger panel. Activate it and make your way further up to a Rocket Boot panel. Use it and this part will appear and be washed down to ground level where you can picked it up. #7 - A Nice Bit Of Wood From The Garage - (RB) To the right of #4 you can see a dinosaur bone sticking out that can be used as a ledge. Jump on it, and further onto the next ledge. Break the wall to get this. Can be done without Rocket Boots, but failure and dropping down means ending the level and you'll have to reload the zone. Zone 1 #1 - Zubo Pin' Point Locater - Located on a leaf above you. Jump onto the branch with the gold Mushroom then onto this leaf. #2 - Blythain Synthesizer - Break the stone statue to the right and behind the well where Con-Rad's hologram appears to reveal a cave with the part in it. #3 - Lansdinium Logi-Core - On top of a fallen tree trunk to the upper right of the well. Required for story progression. #4 - O'Farrell Translight Diode - Jump to the left across the leafs after #3 to get this. #5 - Brunswick Communication Extender - (MB) Go down and to the left, walk up the metal ramp for this. #6 - Burtross Accelerator - Break the tree trunk next to the Metal Ramp to reveal this. Required for story progression. #7 - Karben Fury Capacitator - (2P)(NT) Near the exit of the level, have one player activate the panel to bring down the forcefield, the other player go inside and hold the forcefield down, then go further up to see a hatch (Lost TV Series? ). Activate the panel nearby, defeat a couple of enemies and the part reveals itself. Zone 2 #1 - Dickensian Darklight Frequency Distributor - On a platform above you where you start. #2 - Langhorne Reverse Gravity Well - On the branch with the Punklings, double jump and press to break a part of the branch and reveal this part underneath it. #3 - Juha Fin Stabilizer - To the right of the branch with the Punklings, break the stone statue's teeth to reveal this. #4 - Patterson Drive Plating - Go to the bottom right and jump onto an extending branch over the river, and make your way carefully to this. #5 - Stacey Proton Particle Toaster - Above the block of stone where you need to push to progress, there's a breakable wall containing #5. Zone 3 #1 - Pelly Hop Drive - Appears just above the first couple of enemies you encounter #2 - Conant Skip Drive - On the same raft as the next 2 Krofax robot enemies. #3 - Lindsay Jump Drive - Appears after defeating the last group of enemies on a large raft. Zone 4 #1 - Birchenhoff Reality Envisioner - Break the yellow statue to the right to reveal this #2 - Gaultier Gravity Assist - (MB) Use the boost to walk up the metal ramp on the left #3 - Nuclear Storm Drive Shaft - Just behind the gun turret #4 - Sullivan Virtuous Accelerator - Near the top where you encounter a punkling and a Krofax robot, its hidden in a hole on the floor, but you can still see the circles around it. #5 - Botany Bay Science Kit - Head down and right after #4 to find a broken robot. To the right is a statue of a palm/hand. Double jump from there to a higher platform with this part. If you find the jump difficult, come back with Rocket Boots later. #6 - Silfox Communications Array - (RB) Starting from the platform to the left of the first turret you encountered, fly your way up and right towards the screen to land on a much higher platform with this part. Level 2: Monkey Caves Zone 1 #1 - JB Creative Light Drive - (MB) Walk up the first brown-colored railcar tracks to reach this. #2 - Catmoo Range Finder - To the far right on the lower ground you should see streams of water falling. Go towards them and to the back you'll find these part along with two pots. #3 - Tay-Lo-Far Spark Emitter - Break the wall next to the railcar track earlier. #4 - Duncaball Systems Analyzer - Right after jumping across the falling stalactites its right infront of you. #5 - Rock Solid Liquid Evaporator - Go downwards and use your Power Arms to knock down a pillar, then walk across it to reach this part #6 - Brownian Point-to-Point, Pointer: After rescuing a robot and deactivating the forcefield, this is lying on a hanging plank. #7 - Kavanagh Cloud Glucosifier - From #6, jump up towards a platform with a brown Mushroom, double jump from there back towards a high ledge where you couldn't reach earlier to obtain this part. #8 - Hywel M56 Smart Mic - Appears after defeating all the Punklings near the giant Golden Nugget Zone 2 #1 - Bethmacian Audio Enhancer - Break the wall with grafiti at the back, just before the gap in the floor #2 - Twin Singularity Vacuum Cleaner - Appears in front of #1 after breaking the scaffolding and clearing out the enemies. #3 - Ladeuix Particle Blender - Push the mine cart back up, fill it with Gold by pressing the panel to the left and watch as it breaks another scaffolding and reveal this part #4 - Phillips Confusion Core - Before going up the steps on the left, there's a gap to the right, head into this gap and to the right at the end to find this hidden part. #5 - Galactic Coffee Maker - (2P)(MB) After dropping down a rail track, go to the left. Have one player activate the Magna Boot panel, and another use Power Arms to push another cart. The cart will break a web wall to open up a bright room with this part. #6 - Delta Kelper Populator - Head back to the right, break the web wall with Power Arms. Zone 3 #1 - Lydiandrew Wave Particle Emitter - Goto the bottom right and break the larger orange-ish egg to reveal this part #2 - Flex Capacity Transistor - After smashing the second egg, this part will appear on one of the boss' left legs on the ground. #3 - Universal Translator Fish - (MB) Go up the rail track on left near #2 to reach this part. #4 - Jozam Positive Vibe Circulator - This will appear on the middle platform after smashing your fourth egg. #5 - Chameleon Circuit Breaker - (MB) Climb up the right rail track and you should find this on your way to the boss. #6 - Frost Matter-of-Fact Compactor - This is revealed near the exit door at the back when it finally cracks. Zone 4 #1 - Paralled Unpara-Laser - Pick this up after hitting the switch to open the door and going past the smashing traps in the brightly lit room. #2 - Unparalled Paralyzing Paralaser - Behind a web-wall shortly after going up from #1. Data Disk 4 - Located downwards from #2 above. #3 - Kelsey-Field Projector - On your way upwards while jumping from ledge to ledge. #4 - Sugdar Untuninator - Pick this up after going through a back passage with the Rocket Boot and Magna Boot panels. #5 - Dinsdale Proximity Alert Bulb - (MB)(RB) Activate each of the 4 panels on the stone figure in the large room to open up a wall below and access to this part. Level 3: Vista Cliffs Zone 1 #1 - Golding Efficiency Regulator - (2P)(NT) After crossing the bridge, activate the terminal in the far back to bring up a platform from below with a Ship Part, don't let go or the platform will drop. Have the 2nd player jump onto the platform to grab it. #2 - Rissk-It Damage Assessment Unit - This is floating above a gap that you need to jump across #3 - Wilson Life Support System - Head across the broken wooden bridge and you should see it after defeating all the enemies #4 - Cherbacoat Heating System - Once you cross the broken wooden bridge, head to the back and upwards, jump across the river and fight off the enemies that appear. A part will appear when you're done. #5 - Chichan Cruise Control - (RB) You need to scare 4 birds away from their nest. Nest 1 is above part the panel for #1, to the left of the huge metal door in the background. Nest 2 is above part #2, you'll need to Rocket Boost from the blue ledge at the back. Nest 3 is below towards the bottom of the screen of the holographic bridge that you first crossed early in the level. Nest 4 is just before the broken wooden bridge. After scaring away all 4 birds, the large metal door will open and reveal this part. Use the Nano Trigger panel inside to turn off the waterfall to make #6 easier. #6 - Danoman Network Booster - (RB)(NT) This one is floating in the air, just below the waterfall. Make sure you turn off the waterfall by using the panel revealed behind the metal door in #5. Zone 2 #1 - Mrs Fusion Recycle Intake - At the bottom left corner right at the start #2 - Hawking Unified Field Manual - Appears after defeating all enemies at the start #3 - WMWM Intelligence Evaluation Circuit - When you see the next group of enemies, jump towards the bottom of the screen to a platform with this #4 - Chargriff Oombeh Emitter - After picking up the Rocket Boots, head left and upwards onto a platform #5 - DeCoster Message Filtrator - (RB) Jump back to the platform where #3 was and activate the Rocket Boot panel there to make the bird fly away and reveal this on the far left. #6 - Bostok Transwarp Calculator - (2P)(RB) Moving on a little you'll see a barrier and a Rocket Boot panel nearby. Have one player activate the panel and another Player run in to pick it up. #7 - Harkness Light Inhibitor - Moving further right, this appears next to a group of 4 enemies. #8 - Simopick Trajectory Calculator - (MB) Walk onto the metal panel nearby #6 to reach this. #9 - Nappor Efficient G Calculator - (RB) While activating the Rocket Boot panels to bring up the Holographic Bridge, you'll jump onto a round platform with a web in the middle. Step onto it and turn on your Rocket Boots to drop down and pick this up. Data Disk 5 - This is beside the lower left Rocket Boot panel used to activate the catapult. Zone 3 #1 - M14A Pulse Waffle - (2P)(NT) Go upwards from the start, have one player activate the Nano Trigger panel, another activate the Magna Boots panel to shutdown the forcefield, then have the previous player jump and grab this #2 - Schrodinger's Feline Status Checker - Go back to the main path and jump towards bottom of the screen onto a platfrm with a Nano Trigger panel. Activate it to reach a hidden platform underneath where you were #3 - Kroberts Indigo Effect Modulator - You'll get this on the way after pulling a bridge back down. #4 - McKnight Ballistic Regulator - Appears shortly after #3 on a ledge while going up the ramps. #5 - Hamadian Build Destabilizer - (RB) Hidden on a ledge beneath the Nano Trigger panel before the huge gap and platforms in the air, use the Rocket Boots to reach it. #6 - Cox Math Syncopator - (NT) You should get this just after deactivating the barrier for the gun. Data Disk 6 - (RB) Required for Part 7 in the Main Hub/Ship. Hidden on a ledge just below #6. Use Rocket Boots to reach it. Level 4: Ancient Temple Zone 1 #1 - Hammond Negative Output Inhibitor - On top of a plant near the waterfall on your right as you start #2 - Barg8a 20K Breaker - You should see a wider waterfall on the far left and a yellow grill below it. Use the Power Arm to smash it and reveal this. #3 - Nixxor 40K Breaker - (RB) Go towards the bottom left corner from the start and you'll spot it floating in the air off the ledge among some coins #4 - XopsX 90K Breaker - In the middle between raised platforms where you push the blocks to move the plates. #5 - Croberts Point Blank Buffer - (RB) Jump ontop of the blue dragon head at the back and boost your way up the ledges to the highest point to get this Zone 2 #1 - Self Recharging Battery Charge - This appears on the ground in the middle after defeating the Red Bot. Installing Patch 1.01 results in this part not appearing and becomes glitched. #2 - Mangus Anomaly Detector - (RB) After defeating the Red Ninja Bot, as you go up the winding semi-circle path its up high on the left. Jump from the highest point just before the exit to the next room. #3 - Shox Zone Buffer - In the next room, this one is hiding just under the ledge when it starts to slope downwards. #4 - Yauster Hyper Accelerator - Go down and defeat a large group of enemies and pick this up on the way to the next room. #5 - Valner Navigation Corrector - After passing 3 turrets, this is hidden behind one of those orange glow emitting things. #6 - Groombridge Intersect Preventor - Appears after defeating yet another group of enemies and 3rd encounter with a pair of Red Bots #7 - Sisnap Vertical Stabilizers - (RB) Again, to the left as you go up another winding semi-circle path in same room as #6. Zone 3 #1 - Delta Core Fuel Rod B - Appears after defeating 1st wave of enemies a little to the left of the forcefield that protects the boss #2 - Delta Core Fuel Rod C - Appears after defeating 2nd wave of enemies a little to the right of the forcefield that protects the boss #3 - Delta Core Fuel Rod A - Appears after defeating 3rd wave of enemies in front of the forcefield that protects the boss #4 - Delta Core Fuel Rod D - After taking down the forcefield, its obscured behind the Boss Tower. Zone 4 #1 - Savva Anti Matrix Debuffer - On the staircase to the left. #2 - Loveless Invert 180 Plate - Under the wider waterfall on the far left. #3 - Xavi-ator Thrusters - Appears after defeating the Final Boss. Main Hub/Ship #1 - Helibot GPS Tracker - Activate the Magno Boot panel in the Main Computer room, go down 2 levels to the lowest level and activate another Magno Boot panel and a Nano Trigger panel on your left and right to bring up platforms on the side, then go to the bottom of the screen #2 - Nielkinson Matter Animator - In the same room as #2, its on the metal walkway leading back up. #3 - NiTuck Injection System: Go up one level and use the Magna Boots to walk up the pathway on the right wall. #4 - Hets-Ash Navigation Plotter - Directly on opposite wall of #3 #5 - SLJ Neutron Charge Locator - Activate the Nano Trigger on the right wall in the main computer room, take the lift up to main deck and rescue the robot and push the panels on the far left and right. A part will appear in the middle when you're done. #6 - Barg Atom Smasher - This is on top of the teleporter room. Start with flying onto the ledge on the left wall and make you way up to the top. #7 - Alaw Nutronian Dispenser - In Level 3 Zone 3, you need to collect Data Disk 6 to open up the Combat Attack program and access it in the training room back at the main hub. Complete it to get this part. Credits Oz-Metalhead. Quelle: http://www.ps3trophies.org/forum/spare-parts/89764-spare-parts-roadmap-trophy-guide.html PS kannste ja auch in den LF einbauen Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
maxijodi Geschrieben 22. Januar 2011 Teilen Geschrieben 22. Januar 2011 Guck mal: Spare Parts Collectible Guide Legend: (2P) - 2 Players/Controllers required (MB) - Magno Boots required (Acquired in Level 1 Zone 4) (NT) - Nano Trigger required (Acquired in Level 2 Zone 4) (RB) - Rocket Boots required (Acquired in Level 3 Zone 2) Level 1: Vista Cliffs Zone 0 #1 - Hughes Bio Scanner - Right below you next to a cactus #2 - Ancarr Technical Sequence - After defeating a couple of enemies, sitting on the steps while making your way to a river #3 - Keeler Galatic Thesaurus - Moving on, appears after defeating a group of enemies #4 - Space Tea Module - (MB) Use Magno Boots to walk up the metal ramp to get this after #3. #5 - Beta Log Pass - Immediately when you start, Rocket Boost to the ledge behind you, and boost up again to top of the ship. When you get up there, have one player activate the Nano Trigger panel, and the other panel run to the end of the ship to activate the Magno Boot panel. A hatch will open and drop this part. #6 - Blitz Magnetic Loop Conductors - (RB)(NT) From the starting of the level, Rocket Boost to the right of the waterfall onto the dinosaur fossil. Make your way up the ledges to find a Nano Trigger panel. Activate it and make your way further up to a Rocket Boot panel. Use it and this part will appear and be washed down to ground level where you can picked it up. #7 - A Nice Bit Of Wood From The Garage - (RB) To the right of #4 you can see a dinosaur bone sticking out that can be used as a ledge. Jump on it, and further onto the next ledge. Break the wall to get this. Can be done without Rocket Boots, but failure and dropping down means ending the level and you'll have to reload the zone. Zone 1 #1 - Zubo Pin' Point Locater - Located on a leaf above you. Jump onto the branch with the gold Mushroom then onto this leaf. #2 - Blythain Synthesizer - Break the stone statue to the right and behind the well where Con-Rad's hologram appears to reveal a cave with the part in it. #3 - Lansdinium Logi-Core - On top of a fallen tree trunk to the upper right of the well. Required for story progression. #4 - O'Farrell Translight Diode - Jump to the left across the leafs after #3 to get this. #5 - Brunswick Communication Extender - (MB) Go down and to the left, walk up the metal ramp for this. #6 - Burtross Accelerator - Break the tree trunk next to the Metal Ramp to reveal this. Required for story progression. #7 - Karben Fury Capacitator - (2P)(NT) Near the exit of the level, have one player activate the panel to bring down the forcefield, the other player go inside and hold the forcefield down, then go further up to see a hatch (Lost TV Series? ). Activate the panel nearby, defeat a couple of enemies and the part reveals itself. Zone 2 #1 - Dickensian Darklight Frequency Distributor - On a platform above you where you start. #2 - Langhorne Reverse Gravity Well - On the branch with the Punklings, double jump and press to break a part of the branch and reveal this part underneath it. #3 - Juha Fin Stabilizer - To the right of the branch with the Punklings, break the stone statue's teeth to reveal this. #4 - Patterson Drive Plating - Go to the bottom right and jump onto an extending branch over the river, and make your way carefully to this. #5 - Stacey Proton Particle Toaster - Above the block of stone where you need to push to progress, there's a breakable wall containing #5. Zone 3 #1 - Pelly Hop Drive - Appears just above the first couple of enemies you encounter #2 - Conant Skip Drive - On the same raft as the next 2 Krofax robot enemies. #3 - Lindsay Jump Drive - Appears after defeating the last group of enemies on a large raft. Zone 4 #1 - Birchenhoff Reality Envisioner - Break the yellow statue to the right to reveal this #2 - Gaultier Gravity Assist - (MB) Use the boost to walk up the metal ramp on the left #3 - Nuclear Storm Drive Shaft - Just behind the gun turret #4 - Sullivan Virtuous Accelerator - Near the top where you encounter a punkling and a Krofax robot, its hidden in a hole on the floor, but you can still see the circles around it. #5 - Botany Bay Science Kit - Head down and right after #4 to find a broken robot. To the right is a statue of a palm/hand. Double jump from there to a higher platform with this part. If you find the jump difficult, come back with Rocket Boots later. #6 - Silfox Communications Array - (RB) Starting from the platform to the left of the first turret you encountered, fly your way up and right towards the screen to land on a much higher platform with this part. Level 2: Monkey Caves Zone 1 #1 - JB Creative Light Drive - (MB) Walk up the first brown-colored railcar tracks to reach this. #2 - Catmoo Range Finder - To the far right on the lower ground you should see streams of water falling. Go towards them and to the back you'll find these part along with two pots. #3 - Tay-Lo-Far Spark Emitter - Break the wall next to the railcar track earlier. #4 - Duncaball Systems Analyzer - Right after jumping across the falling stalactites its right infront of you. #5 - Rock Solid Liquid Evaporator - Go downwards and use your Power Arms to knock down a pillar, then walk across it to reach this part #6 - Brownian Point-to-Point, Pointer: After rescuing a robot and deactivating the forcefield, this is lying on a hanging plank. #7 - Kavanagh Cloud Glucosifier - From #6, jump up towards a platform with a brown Mushroom, double jump from there back towards a high ledge where you couldn't reach earlier to obtain this part. #8 - Hywel M56 Smart Mic - Appears after defeating all the Punklings near the giant Golden Nugget Zone 2 #1 - Bethmacian Audio Enhancer - Break the wall with grafiti at the back, just before the gap in the floor #2 - Twin Singularity Vacuum Cleaner - Appears in front of #1 after breaking the scaffolding and clearing out the enemies. #3 - Ladeuix Particle Blender - Push the mine cart back up, fill it with Gold by pressing the panel to the left and watch as it breaks another scaffolding and reveal this part #4 - Phillips Confusion Core - Before going up the steps on the left, there's a gap to the right, head into this gap and to the right at the end to find this hidden part. #5 - Galactic Coffee Maker - (2P)(MB) After dropping down a rail track, go to the left. Have one player activate the Magna Boot panel, and another use Power Arms to push another cart. The cart will break a web wall to open up a bright room with this part. #6 - Delta Kelper Populator - Head back to the right, break the web wall with Power Arms. Zone 3 #1 - Lydiandrew Wave Particle Emitter - Goto the bottom right and break the larger orange-ish egg to reveal this part #2 - Flex Capacity Transistor - After smashing the second egg, this part will appear on one of the boss' left legs on the ground. #3 - Universal Translator Fish - (MB) Go up the rail track on left near #2 to reach this part. #4 - Jozam Positive Vibe Circulator - This will appear on the middle platform after smashing your fourth egg. #5 - Chameleon Circuit Breaker - (MB) Climb up the right rail track and you should find this on your way to the boss. #6 - Frost Matter-of-Fact Compactor - This is revealed near the exit door at the back when it finally cracks. Zone 4 #1 - Paralled Unpara-Laser - Pick this up after hitting the switch to open the door and going past the smashing traps in the brightly lit room. #2 - Unparalled Paralyzing Paralaser - Behind a web-wall shortly after going up from #1. Data Disk 4 - Located downwards from #2 above. #3 - Kelsey-Field Projector - On your way upwards while jumping from ledge to ledge. #4 - Sugdar Untuninator - Pick this up after going through a back passage with the Rocket Boot and Magna Boot panels. #5 - Dinsdale Proximity Alert Bulb - (MB)(RB) Activate each of the 4 panels on the stone figure in the large room to open up a wall below and access to this part. Level 3: Vista Cliffs Zone 1 #1 - Golding Efficiency Regulator - (2P)(NT) After crossing the bridge, activate the terminal in the far back to bring up a platform from below with a Ship Part, don't let go or the platform will drop. Have the 2nd player jump onto the platform to grab it. #2 - Rissk-It Damage Assessment Unit - This is floating above a gap that you need to jump across #3 - Wilson Life Support System - Head across the broken wooden bridge and you should see it after defeating all the enemies #4 - Cherbacoat Heating System - Once you cross the broken wooden bridge, head to the back and upwards, jump across the river and fight off the enemies that appear. A part will appear when you're done. #5 - Chichan Cruise Control - (RB) You need to scare 4 birds away from their nest. Nest 1 is above part the panel for #1, to the left of the huge metal door in the background. Nest 2 is above part #2, you'll need to Rocket Boost from the blue ledge at the back. Nest 3 is below towards the bottom of the screen of the holographic bridge that you first crossed early in the level. Nest 4 is just before the broken wooden bridge. After scaring away all 4 birds, the large metal door will open and reveal this part. Use the Nano Trigger panel inside to turn off the waterfall to make #6 easier. #6 - Danoman Network Booster - (RB)(NT) This one is floating in the air, just below the waterfall. Make sure you turn off the waterfall by using the panel revealed behind the metal door in #5. Zone 2 #1 - Mrs Fusion Recycle Intake - At the bottom left corner right at the start #2 - Hawking Unified Field Manual - Appears after defeating all enemies at the start #3 - WMWM Intelligence Evaluation Circuit - When you see the next group of enemies, jump towards the bottom of the screen to a platform with this #4 - Chargriff Oombeh Emitter - After picking up the Rocket Boots, head left and upwards onto a platform #5 - DeCoster Message Filtrator - (RB) Jump back to the platform where #3 was and activate the Rocket Boot panel there to make the bird fly away and reveal this on the far left. #6 - Bostok Transwarp Calculator - (2P)(RB) Moving on a little you'll see a barrier and a Rocket Boot panel nearby. Have one player activate the panel and another Player run in to pick it up. #7 - Harkness Light Inhibitor - Moving further right, this appears next to a group of 4 enemies. #8 - Simopick Trajectory Calculator - (MB) Walk onto the metal panel nearby #6 to reach this. #9 - Nappor Efficient G Calculator - (RB) While activating the Rocket Boot panels to bring up the Holographic Bridge, you'll jump onto a round platform with a web in the middle. Step onto it and turn on your Rocket Boots to drop down and pick this up. Data Disk 5 - This is beside the lower left Rocket Boot panel used to activate the catapult. Zone 3 #1 - M14A Pulse Waffle - (2P)(NT) Go upwards from the start, have one player activate the Nano Trigger panel, another activate the Magna Boots panel to shutdown the forcefield, then have the previous player jump and grab this #2 - Schrodinger's Feline Status Checker - Go back to the main path and jump towards bottom of the screen onto a platfrm with a Nano Trigger panel. Activate it to reach a hidden platform underneath where you were #3 - Kroberts Indigo Effect Modulator - You'll get this on the way after pulling a bridge back down. #4 - McKnight Ballistic Regulator - Appears shortly after #3 on a ledge while going up the ramps. #5 - Hamadian Build Destabilizer - (RB) Hidden on a ledge beneath the Nano Trigger panel before the huge gap and platforms in the air, use the Rocket Boots to reach it. #6 - Cox Math Syncopator - (NT) You should get this just after deactivating the barrier for the gun. Data Disk 6 - (RB) Required for Part 7 in the Main Hub/Ship. Hidden on a ledge just below #6. Use Rocket Boots to reach it. Level 4: Ancient Temple Zone 1 #1 - Hammond Negative Output Inhibitor - On top of a plant near the waterfall on your right as you start #2 - Barg8a 20K Breaker - You should see a wider waterfall on the far left and a yellow grill below it. Use the Power Arm to smash it and reveal this. #3 - Nixxor 40K Breaker - (RB) Go towards the bottom left corner from the start and you'll spot it floating in the air off the ledge among some coins #4 - XopsX 90K Breaker - In the middle between raised platforms where you push the blocks to move the plates. #5 - Croberts Point Blank Buffer - (RB) Jump ontop of the blue dragon head at the back and boost your way up the ledges to the highest point to get this Zone 2 #1 - Self Recharging Battery Charge - This appears on the ground in the middle after defeating the Red Bot. Installing Patch 1.01 results in this part not appearing and becomes glitched. #2 - Mangus Anomaly Detector - (RB) After defeating the Red Ninja Bot, as you go up the winding semi-circle path its up high on the left. Jump from the highest point just before the exit to the next room. #3 - Shox Zone Buffer - In the next room, this one is hiding just under the ledge when it starts to slope downwards. #4 - Yauster Hyper Accelerator - Go down and defeat a large group of enemies and pick this up on the way to the next room. #5 - Valner Navigation Corrector - After passing 3 turrets, this is hidden behind one of those orange glow emitting things. #6 - Groombridge Intersect Preventor - Appears after defeating yet another group of enemies and 3rd encounter with a pair of Red Bots #7 - Sisnap Vertical Stabilizers - (RB) Again, to the left as you go up another winding semi-circle path in same room as #6. Zone 3 #1 - Delta Core Fuel Rod B - Appears after defeating 1st wave of enemies a little to the left of the forcefield that protects the boss #2 - Delta Core Fuel Rod C - Appears after defeating 2nd wave of enemies a little to the right of the forcefield that protects the boss #3 - Delta Core Fuel Rod A - Appears after defeating 3rd wave of enemies in front of the forcefield that protects the boss #4 - Delta Core Fuel Rod D - After taking down the forcefield, its obscured behind the Boss Tower. Zone 4 #1 - Savva Anti Matrix Debuffer - On the staircase to the left. #2 - Loveless Invert 180 Plate - Under the wider waterfall on the far left. #3 - Xavi-ator Thrusters - Appears after defeating the Final Boss. Main Hub/Ship #1 - Helibot GPS Tracker - Activate the Magno Boot panel in the Main Computer room, go down 2 levels to the lowest level and activate another Magno Boot panel and a Nano Trigger panel on your left and right to bring up platforms on the side, then go to the bottom of the screen #2 - Nielkinson Matter Animator - In the same room as #2, its on the metal walkway leading back up. #3 - NiTuck Injection System: Go up one level and use the Magna Boots to walk up the pathway on the right wall. #4 - Hets-Ash Navigation Plotter - Directly on opposite wall of #3 #5 - SLJ Neutron Charge Locator - Activate the Nano Trigger on the right wall in the main computer room, take the lift up to main deck and rescue the robot and push the panels on the far left and right. A part will appear in the middle when you're done. #6 - Barg Atom Smasher - This is on top of the teleporter room. Start with flying onto the ledge on the left wall and make you way up to the top. #7 - Alaw Nutronian Dispenser - In Level 3 Zone 3, you need to collect Data Disk 6 to open up the Combat Attack program and access it in the training room back at the main hub. Complete it to get this part. Credits Oz-Metalhead. Quelle: http://www.ps3trophies.org/forum/spare-parts/89764-spare-parts-roadmap-trophy-guide.html PS kannste ja auch in den LF einbauen Werde ich - morgen ("ähhhh", heute) Danke! sehr hilfreich!! (aber jetzt gehe ich erst mal'n paar Leute abknallen - virtuell natürlich) (in modern Combat) Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Steini879 Geschrieben 22. Januar 2011 Teilen Geschrieben 22. Januar 2011 Habe am 23.01.2011 um 00:19 Platin gemacht MfG Steini Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Merlin-87 Geschrieben 22. Januar 2011 Teilen Geschrieben 22. Januar 2011 Habe am 23.01.2011 um 00:19 Platin gemacht MfG Steini 22.01.2011 um 23.53 Uhr Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Steini879 Geschrieben 22. Januar 2011 Teilen Geschrieben 22. Januar 2011 22.01.2011 um 23.53 Uhr Super Und warum haben die anderen Probleme damit, habe angefangen und durch gemacht ohne Problem Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
maxijodi Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 SuperUnd warum haben die anderen Probleme damit, habe angefangen und durch gemacht ohne Problem 1. Thread lesen 2. Leitfaden lesen 3. Bescheid wissen Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Zooma7 Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 hmm ich warte mal ab hab erst das tutorial abgeschloßen wenn nichts kommt bis ichs weiter Spiele muss ich das ganze eben Offline durchkloppen^^ Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
dorn Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Was muss ich beim endgegner machen ? Hab den vom Turm geschubst und ihm dann in den anderen Level gefolgt. Jetzt weiß ich nicht weiter Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
maxijodi Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Was muss ich beim endgegner machen ?Hab den vom Turm geschubst und ihm dann in den anderen Level gefolgt. Jetzt weiß ich nicht weiter Habe ich eine Seite zuvor beschrieben... Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Sportels Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 @ Merlin & Steini: Beschreibt mal bitte wie ihr das Ersatzteil, in Dschungel Zone 2, bekommen habt. Was beim Baumstamm sein soll der über den Fluß hängt. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
dorn Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Habe ich eine Seite zuvor beschrieben... Dank dir, habe ich auch schon gefühlte 1000x gemacht Er hat auch nur noch einen teil seines helmes ganz aber irgendwie passiert jetzt gar nichts mehr. Kloppe schon ne 3/4 std auf den ein . Langsam verliere ich die Lust Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Sportels Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Ins Feuer auf der rechten seite muss er rein Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Steini879 Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 @ Merlin & Steini: Beschreibt mal bitte wie ihr das Ersatzteil, in Dschungel Zone 2, bekommen habt. Was beim Baumstamm sein soll der über den Fluß hängt.[/quoist nichts nur Taler Ich habe das Spiel nur Online gespielt und auch so zu 100% gemacht Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Toni1996- Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Ich würd mal sagen wir brauchen ne deutsch Lieste für die Teile. Btw ich hab das spiel jetzt komplett durch, ohne Patch und offline gespielt. Mir fehlen nur Alle Aktionsteile, 1 Mio Credits und alle Schiffsteile. Bekomm ich alle Schiffsteile? Wegen dem Bug? Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Sportels Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Ich würd mal sagen wir brauchen ne deutsch Lieste für die Teile.Btw ich hab das spiel jetzt komplett durch, ohne Patch und offline gespielt. Mir fehlen nur Alle Aktionsteile, 1 Mio Credits und alle Schiffsteile. Bekomm ich alle Schiffsteile? Wegen dem Bug? Wenn du einen zweiten Controller besitzt ja wenn nicht dann leider nicht. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Alpha_Assi Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Ich würd mal sagen wir brauchen ne deutsch Lieste für die Teile.Btw ich hab das spiel jetzt komplett durch, ohne Patch und offline gespielt. Mir fehlen nur Alle Aktionsteile, 1 Mio Credits und alle Schiffsteile. Bekomm ich alle Schiffsteile? Wegen dem Bug? na das steht doch hier 100 mal ^^ wenn du ohne patch zockst,haste den bug nicht und kannst 100 schiffsteile sammeln!!! Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
dorn Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Ins Feuer auf der rechten seite muss er rein Schön und gut , habe ihn jetzt bestimmt 50 mal ins Feuer geboxt jedesmal hat er sofort wieder sein Schild oben und nichts , kann ja nicht sein das diese stelle über ne std dauert . Oder ich stelle mich verdammt dumm an. Locke ihn zum Feuer wenns Schild weg ist fliege ich über ihn damit er brennt dann Handschuhe an und ins Feuer geboxt . Dies wiederhole ich nun unendliche male und bis das er ein bisschen Maske verliert passiert gar nichts. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
maxijodi Geschrieben 23. Januar 2011 Teilen Geschrieben 23. Januar 2011 Du darfst das erst machen, wenn er keine Rüstung mehr hat! Vorher immer wenn der Schild unten ist: Scannen Mit den Handschuhen schlagen mit Raketenstiefeln in Brand setzen. Also ins Feuer erst, wenn der Helm weg ist. ist total ätzend das Level, hing da auch lange dran, und das zu zweit.... Ich würd mal sagen wir brauchen ne deutsch Lieste für die Teile.Btw ich hab das spiel jetzt komplett durch, ohne Patch und offline gespielt. Mir fehlen nur Alle Aktionsteile, 1 Mio Credits und alle Schiffsteile. Bekomm ich alle Schiffsteile? Wegen dem Bug? Wenn Du das Spiel durch hast, kann Dir aber kein Ajtionsteil fehlen. Höchstens die Aufrüstungen.... Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
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