Tobens Geschrieben 21. Januar 2010 Geschrieben 21. Januar 2010 Poste mal den Changelog für den aktuellen Patch. Leider gibts den nur in englisch. Hab den Text aus dem offiziellen PDF kopiert. Einen Thread aus dem Entwicklerforum zu diesem Patch findet ihr unter (danke heavy1200 für den Link): http://www.fairytalefights.com/community/viewtopic.php?f=11&t=166 Ein offizielles PDF mit dem Changelog findet ihr unter: http://www.playlogicgames.com/data/PS3%20PATCH%20NOTES%20JANURY%202010.pdf Title Update Features and Bug Fixes Fairytale Fights PS3 Patch Notes - Update 0.1 Fairytale Fights Bug Fixes: • PvP arena data will no longer be reset when players return to Taleville • Trophies that fail to unlock once complete will attempt to unlock during the next profile save • Trophy profile settings are now synchronized with console trophy system • ‘Basket Case’, ‘A Royal Pain’, ‘That's Gratitude For You’, ‘Strike a pose’, ‘Good For Your Eyes’, For Stealing My Goose', ‘King Pushy’ and ‘Treasure Hunter’ trophies fixed • Fixed floating bunnies, beavers and sheep • Mousetrap now activates when a player is attached to it • Message now appears when menus close due to disconnect or sign out • Blood spatter will always be shown during the princess bombardment in the little giant boss level • Wishing well icon now set properly • When choosing a new character in the village, only that player will be killed and respawned to a new position • Fixed the appearance of the taxidermist wall when returning to the village • Fixed camera-shake intensity. • Fix for weapons that occasionally cannot be picked up. • Fixed rare infinite-loading screen loop crash • Fixed player being able to score a point after the arena timer had ended • Fixed occasional game quitting during splash screens • When causing a knockdown on a player, and that player dies while in the knockdown you will still score! • Fixed various memory leaks Fairytale Fights Online Bug Fixes: • Fixed visual glitch when changing characters on the client after playing a level • Water splashes correct for client/server • Fixed bug where character introduction wouldn't work correctly on the client. • Fixed non-stop puke bug. • Wishing well ‘empty’ animation correct on the client. • When joining a server while performing a glory potion attack the effect will not be taken to the next map. Fairytale Fights Player vs. Player Arena Updates: • All pvp arena games now start with a countdown timer. • Each pvp arena timer is now hidden when no time limit is selected in the game options. • PvP arena battles will now end in slow motion with a loud bang! • The riches icon is now hidden on the HUD when fighting in pvp arena maps that don’t feature a wishing well. Fairytale Fights Player Vs Player Arena Bug Fix: • Fixed a bug where the arena timer is only visible when the main player is on Controller 1. Fairytale Fights Additional Features: • Added Quality of Service (QoS) icon in ‘show players’ and ‘server list’ menu to indicate network connection signal quality.
KingHaze Geschrieben 30. Januar 2010 Geschrieben 30. Januar 2010 HI ich wollt ma fragen ob jemand schonn ausprobiert hat ob die trophis wider alle klapen, trotz altem spielstand?
Machdju Geschrieben 30. Januar 2010 Geschrieben 30. Januar 2010 Finde ich gut das die sich drum gekümmert haben,hatte bis jetzt noch keine Bug vorkommen die den spielverlauf gestört haben.
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