r0b Geschrieben 15. Juni 2021 Teilen Geschrieben 15. Juni 2021 Gestern kam übrigens Patch 1.4.0. Laut Changelog soll er sehr viel Tophy-Sachen beheben: Patch 1.4.0 is set to release on Monday, June 14th at 12PM (GMT+3) Reminder that if you have the automatic updates turned on, the game will close while in rest mode in order to install the update. Patch Notes: Highlights: Platinum: Added support for replaying certain Act 1 & Act 2 Trophies Platinum: Added support to retroactively award Trophies which cannot be replayed Platinum: Added additional locations for Scout Logs 9, 34, 35 & 46 to appear more often Platinum: Fixed an issue where 1 Cipher was sometimes unobtainable for Biome Survey Trophies Platinum: Fixed an issue where some Activity Cards displayed an incorrect count UI: HUD labels for items are now hidden when Selene is firing a weapon UI: Fixed an issue where 2 actions could be mapped to a single button after switching controller presets Cinematics: Fixed a rare audio sync issue in the secret ending Audio: General mix improvements across the experience Audio: Improved surround sound setup support across the experience Audio: Added more DualSense haptics across cinematic moments for deeper immersion Audio: Added DualSense haptics when using the Icarian Grapnel Audio: Improved the dynamic range recommendations system Audio: Allow users to override the dynamic range recommendations Audio: Allow users to change audio output from the game menu Game Balance: Balance: Various bug fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game Balance: Players no longer receive parasites as rewards when players avenge their corpses Balance: Enemies, Weapons, and Bosses - difficulty adjustments in all Biomes for a more balanced gameplay experience Misc Bug-fixes: Fixed an issue where Hyperion may drop the Key out of reach Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight Fixed weapons not being found in Biomes after scanning but not collecting them Fixed an issue where Selene could jump impossibly long distances Fixed multiple issues where Selene may become trapped in a room Fixed a rare freezing issue when teleporting in Crimson Wastes Fixed occasional frame rate drops when using the Electropylon Driver Performance improvements, crash fixes, and multiple minor bug fixes Quelle: https://housemarque.com/news/2021/6/11/returnal-patch-140 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
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