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Allgemeiner Thread zu Star Wars Battlefront


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Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the January update.

Additional Content/Functionality:

Multiplayer modes added to the Tatooine Survival map. (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)

Hoth Luke Skywalker skin added

Hoth Han Solo skin added

Private match functionality added

Daily challenges added

Setting for actively choosing server site added

Weapon and Star Card changes:

EE-3 Explosive shot damage decreased from 10 to 4 per shot

SE-14C Explosive shot damage decreased from 10 to 5 per shot

Homing Shot lock on time increased from 0.4 to 1.5

Homing Shot lock on distance decreased by 10 meters

Homing Shot projectile speed decreased slightly (30 -> 23)

RTC-97 overheat value is increased

Bowcaster replenish time tweaked (Normal 18 -> 25 and Upgrade 15 -> 20)

Flash Grenade replenish time tweaked (Normal 16 -> 20 and Upgrade 12 -> 15)

ION Torpedo replenish time tweaked (Normal 15 -> 25 and Upgrade 12 -> 20)

Thermal Detonator replenish time tweaked (Normal 15 -> 20 and Upgrade 10 -> 15)

Impact Grenade replenish time tweaked (Normal 16 -> 25 and Upgrade 12 -> 20)

Explosive Shot active time tweaked (Normal 7 -> 5 and Upgrade 10 -> 7)

Scan Ping recharge time tweaked (Normal 8 -> 10 and Upgrade 5 -> 8)

Cycler Rifle bullet dropoff reduced

Cycler Rifle damage increased from 90 to 100 at close range (10 meters)

DL-44 overheat tweaked and fire rate changed from 250 to 180.

Bounty Hunter trait card Level 2 reward percentage lowered from 100% to 85%

Bowcaster explosion damage lowered from 50 to 15 per shot

ION Torpedo lock on range decreased from 600 to 500 meters

Smart Rocket lock on range changed from 1000 to 500 meters

RTC-97 spread is increased when firing for a longer period

Scan Ping tweaked to have 50% shorter spotting time

Vehicle Changes:

Starfighters pickups have a 20 second respawn delay

T-47 Airspeeder pickups have a 10 second respawn delay

Millennium Falcon and Slave I health decreased by 30%

Game Mode Changes:

Removed a turbolaser on Sullust which could be used for spawn killing

Turbolaser respawn time has been increased with 15 seconds

New friend zones and additional spawn points for Supremacy maps

New friend zones and additional spawn points for Walker Assault maps

New friend zones and additional spawn points for Turning Point on Jakku

Bugfix for crashing instantly when spawning in a vehicle on Jakku

Fighter Squadron hero vehicle pickups have more randomized timing

Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server

Updated spawn management between big and small game modes

New game mode minimum player count thresholds:

- Walker Assault 20

- Supremacy 20

- Dropzone 4

- Blast 4

- Cargo 4

- Fighter Squadron 4

- Hero Hunt 4

- Droid Run 4

- Heroes Vs Villains 4

- Turning Point 20

Hero Changes:

Han Solo weapon damage over distance is lowered. (Damage goes from 70 to 30 between 10 and 25 meters)

Boba Fett weapon damage over distance is lowered. (Damage goes from 30 to 20 between 30 and 60 meters)

Boba Fett wristlauncher explosion radius decreased from 4 to 3, maxiumum damage tweaked from 1 to 0.8 meters

Boba Fett missile doesn't lock on anymore

Boba Fett wristlauncher explosion damage slightly increased in damage to compensate for the removing of tracking

Bug Fixes:

Stun inducing attacks now properly trigger stun animation loop

Fixing an issue where melee'ing at nothing completly stopped your movement

After the transition from the AT-AT the user screen could remain black, this is now fixed

Several instances of rocks that players could get stuck on have been fixed

Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle

Jakku - Invisible collision located on the landed rebel transport ship

Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast

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