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Allgemeiner Thread zu Payday 2


Dragarock

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Ich habe Blackops 2 noch nie gezockt hab es mal fürn 10ner gekauft undseit dem liegt es hier rum xD

wenn du payday2 zocken willst,solltest du mindestens 1oder2 kumpel dabei haben.. alleine is das spiel kaum machbar in den grossen raubzügen. dieser teil is auch sehr stealthlastig

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- Werbung nur für Gäste -

[url=https://www.youtube.com/watch?v=TybIuI9GUE4]PAYDAY 2: Armored Transport DLC - Announcement Trailer - YouTube[/url]

Morgen für PC, für Konsolen kein Datum bis jetzt.....

schaut mega langweilig aus der DLC... 5 mal die selbe Mission nur an anderen Orten -.-

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Morgen für PC, für Konsolen kein Datum bis jetzt.....

schaut mega langweilig aus der DLC... 5 mal die selbe Mission nur an anderen Orten -.-

Wenn du das sogar schon sagst ...

Hast schon bisschen recht mit der am teuersten verkauften Beta, zumindest subjektiv.

Naja, Spaß hat es mir bisher trotzdem gemacht.

War der DLC eigentlich von Anfang an so geplant oder mussten sie aus irgendwelchen Gründen ihre Pläne ändern und dafurch ist der DLC erst so geworden?

Könnte ja vielleicht auch den verspäteten Release erklären?

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Payday 2: Erster Zusatzinhalt bietet neue Szenarien für PC

von Frank Bartsch (14. November 2013)

bce395_5284817634fc0.jpg

Ein erster Zusatzinhalt für Payday 2 ist ab sofort für die PC-Version des Spiels verfügbar. Der Zusatzinhalt ist für für Vorbesteller von Payday 2 kostenfrei.

"Armored Transport" ist der Name des Pakets. Und damit ist bereits klar, worum es hauptsächlich geht. Ihr überfallt als Team gepanzerte Fahrzeuge. Diese Überfälle gibt es als zwei Szenarien kombiniert mit sechs verschiedenen Standorten. Neben den gepanzerten Wagen kommt noch zusätzlich hinzu, dass ihr einen Zug überfallen könnt, um einen militärischen Prototypen zu stehlen.

Zusätzlich im Paket ist laut Overkill Software:

  • Gruber Kurzpistole
  • Commando 553 Sturmgewehr
  • das schwedische K SMG
  • Eishockey-Maske
  • neue Materialien

"Armored Transport" kostet 5,99 Euro für diejenigen, die Payday 2 damals nicht vorbestellt hatten. Konsolen-Räuber müssen sich noch gedulden - die neuen Szenarien soll es erst 2014 für PS3 und Xbox 360 geben. Wenn ihr euch den Zusatzinhalt holt, könnt ihr ihn übrigens auch mit Freunden spielen, die das Paket noch nicht gekauft haben. Die zusätzliche Ausrüstung verwenden allerdings nur die Besitzer des Pakets.

Wie sich virtuelle Raubzüge in Payday 2 spielen zeigt der Test "Einer für alle, alle für einen". Solltet ihr gewisse Szenarien nicht lösen können hilft die Komplettlösung für Payday 2 weiter.

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- Werbung nur für Gäste -

2014 irgendwann...

Sie habens verkackt. Overkill hat den Patch an Sony und Microsoft weitergereicht. Sie wussten jedoch nicht, dass MS eine Begrenzung für Patchgröße hat. Der Patch ist MS viel zu groß und sie sagten einfach NEIN, ZU GROSS!

Jetzt müssen die den Patch irgendwie aufteilen und dafür sorgen, dass er dann trotzdem funktioniert...

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- Werbung nur für Gäste -

2014 irgendwann...

Sie habens verkackt. Overkill hat den Patch an Sony und Microsoft weitergereicht. Sie wussten jedoch nicht, dass MS eine Begrenzung für Patchgröße hat. Der Patch ist MS viel zu groß und sie sagten einfach NEIN, ZU GROSS!

Jetzt müssen die den Patch irgendwie aufteilen und dafür sorgen, dass er dann trotzdem funktioniert...

Ach is doch nichts.... Lade grade den patch... "nur" 4gb -.-"

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Patchnotes:

Three big changes

A complete overhaul of the weapon system, introducing numeric values instead of bars

Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment

Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info

System

Fixed the "card / loot drop crash" that community members would experience while in the money screen or in the PAYDAY.

Fixed the "achievement crash" that community members would experience whenever gaining certain achievements. This also solves the issue where players are disconnected from the server.

You are no longer told that you will be released from custody as you get into custody (as you are done for...)

Fix for crash when joining a spectator camera at times

Implemented a fix connected to player movement crashes

Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil...

Made tweaks to the skill costs, higher tiers are now more balanced

Increased the XP payout depending on difficulty

XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding

Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding

Failure XP payout reduced slighlty

Special enemies will now be marked when seeing them through security cameras

You can now mark special enemies when in bleedout

Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts

Changed suppression to threat

Changed visibility to concealment

Changed recoil to stability

Network

Changed private lobby properties and changed how invite is sent/accepted.

Fixed a bug so that Players can now use the "invite friends" feature in-game again.

Invites to private now works.

Optimize the network code for less waiting

Implemented a fix where players would crash, seemingly because of connection problems, but actually because of host issues

Sound

Added beeping call sound for the pager call

Cranked up the volume on the ECM jammer

New Bain-lines added

Added new footsteps

We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen

Improved the ambient sounds to loop seamlessly.

Added more and cranked up existing the car sounds.

Gun sounds improved and allowed to be 100% more at the same time

Added VO to the Sniper in Watchdogs! He is awesome.

Art

Made glass double sided on player van

Added window damage on on office dividers with glass in them

Endless updates and fixes, just enjoy

Gameplay

We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists

Bags - you no longer can grab them through walls, fences and such - the easy days are gone!

Revives - gone are the days of reviving your team mate through walls - man up!

Your loot bags now show up in a growing pile in your escape car or chopper

Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it

Tweaked the escape rate on several heists, lowering the chance of an escape happening

Cable ties will no longer be replenished if dropping out and then into a game again

Fixed an issue where the game would crash if the player was trading a hostage to get the host out of custody

For all stealth crews out there, you can now highlight cameras as long as the alarm hasn't been triggered.

Fixed an issue where we changed the interaction point for lockpicking safes, making it work better

Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.

Much harder OVERKILL! Yes you got it - now dont cry.

More balanced single player sessions

We now display mission bags value on PAYDAY for both mandatory and additional bags in stats screen during gameplay.

Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills

Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients

Stealth

Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment

Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight

Decreased most SMG weapons and Assault Rifles concealability

Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver

It will no longer be possible to sneak right in front of enemies

Added a Detection Risk ring in the inventory instead of the Concealment bar

Fixed various issues with Suspicion and Detection related skills

Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing while sneaking

Adjusted the weapon concealment values to be less punishing

Security cameras have been improved and will now detect you faster - GENSEC have been hard at work

Tweaked the detection values based on QA and community feedback

Armor

Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets

Further balanced movement rates for all armors

Armor penalty now affects steelsight speed, crouching speed and in-air movement speed

Menu

Team AI on/off setting is now saved when changing contract

Can't kick a player at mission end screen

Fixed a graphical glitch in end screen when level cap is reached

Fixed support for ultra widescreen / eyefinity

Crime.net

XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs

Prevent terminate contract option if signed out (server in failed/disconnected state)

New seeding for Crime.net contracts. All available contracts will have a chance to be displayed. No more waiting forever for a contract to appear.

You can now buy contracts available on Crime.net. Bain will set you up for a fee deducted from your Offshore Account.

Improved Payouts!:

The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.

Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing additional loot bags. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every heist

Thanks to everyone who helped out with this!

Crime.net is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!

NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out many times more than the mandatory bags (for which you get the contract pay). BUT remeber - GREED KILLS!

Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.

Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.

All cash numbers are now presented as Offshore money until converted to spendable cash.

HUD

HUD viewpoints no longer clips at the edges

Three icons have been added for the drill monitor so players can now see which skills have been activated

Weapon modification icons have now been added to the inventory and the loadout menus

Increased volume of player armor regeneration sound

Loot Drop

When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops.

Added EXP cards in the loot drop for fast leveling

Added much better cash cards!

Masks & Customization

Added four new masks

Added four new patterns

Added four new materials

All masks are now shown in your mask stash - now you know how many masks there currently are available and which ones you have received

Fixed a mask exploit where the player could abuse the mask system to gain money

Law enforcers and others

Bulldozer now talks!

Bulldozer has now a higher damage tolerance, and is more evil

Bulldozers can now throw smoke grenades - Oh my god

Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus

Balanced the Bulldozer spawn rates on the different difficulties

Fix for client not being able to melee a Bulldozer

Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass

Tweaked enemy surrender chances

Sniper shoots less often but packs more punch

Increased Sniper difficulty on OVERKILL so that they now deal massive damage

Made a change where we buffed the snipers

Fixed a crash regarding Sniper on the OVERKILL difficulty

Tazer also talks!

Taser has more health and is a bit more sadistic

Taser volume cranked up

Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes

Converted guards on players side don't try to sneak off a call for backup

SWATS now have much better flashbangs - use the shades!

Added more and better run and walking animations for our dear law enforcers.

Included a feature where law enforcement now can spawn and move in groups of bulldozers, Tasers, Shields and heavy SWATs

Tweaked the tactics of the law enforcers - Tasers grouped with Bulldozers now charge instead of providing support and are more aggressive

Balanced the tan FBI spawn rates on the different difficulties

Balanced the FBI Officers so they do less damage but still hurt

Taser now has increased taser range, are also harder to headshot

Tasers can now team up together with Shields

Law enforcers can now carry the Bronco .44 Revolver - go on, make their day

Added new VO when law enforcers are suppressed

Fixed a crash related to flashbangs

Fixed a crash when a player tries to convert a dead law enforcer

Added hearing loss sound for flashbang

Added new VO for police officers and S.W.A.T.'s

Decreased damage output of law enforcers carrying the CAR-4 Rifle

Decreased damage output of law enforcers carrying the AMR-16 Rifle

Gangsters have been balanced so that they are less deadly, yo

Gangsters can be highlighted during sneak phase

Fixed an issue with the pager yellow highlights on gangsters killed before cops are alerted

Weapons

Added sound to the AK5 reload

Improved AK47 reload

Fixed bug with extended mag for R870 giving more ammo than intended

Fixed pistols (some of them) not using "aiming sensitivity"

Stubby can now be modded on the CMP Submachinegun

Silenced guns are much better silenced - Try it and see if you like it!

The bigger the silencer the lower the damage reduction is, because of training

New reload animations for the Deagle!

Texture fix for the "professional" sight.

IZHMA 12G Shotgun damage is buffed.

M308 Rifle has had its damage adjusted correctly.

Kobus 90 Submachinegun got a damage increase with long barrel weapon mod. added.

A bug when you use melee with the saw has been fixed

A complete overhaul of the weapon system, introducing numeric values instead of bars

Selecting equipped mod will display the base, mod and skill stats

CMP Submachinegun - Increased the damage, spread and recoil

AMR-16 Rifle - Decreased the damage and recoil

AK.762 Rifle - Decreased the damage

Krinkov Submachinegun - Decreased the rate of fire

AK5 Rifle - Lowered the recoil

Kobus 90 Submachinegun - Lowered the recoil

Deagle Pistol - Lowered the recoil, increased the damage

Mark 10 Submachinegun - Increased the damage and spread

Locomotive 12G Shotgun - Increased the full and fall-off damage

Crosskill Pistol - Decreased the damage, lowered the recoil

Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment

The Ergo Grip modification of the Crosskill Pistol now has a stability statistic

Skills

Dominator - Clients are now able to trade intimidated enemies

Updated several skill descriptions

ECM jammers can now be used to open ATM machines

Tweaked ECM feedback potency

Silent Killer is buffed

Silent Drilling - Lower the drill sound effect volume when skill is activated

Chameleon skill description text is now updated and more descriptive

Drill Sergeant BASIC and ACE bonuses increased

Buffed Cable Guy ACE

Buffed converted cops damage

Buffed Underdog BASIC

Stockholm Syndrome - Civilians revive the player faster now

Skill - Silent Drilling - Lowered the drill sound volume when skill is activated

Shinobi - Ace - Changed skill description to more accurately describe what the skill does

Juggernaut - Ace - Sprint and shoot upgrade added to the skill

Kilmer - Ace - Sprint and reload upgrade added to the skill

Boosted Aced Combat Medic revive bonus from 25% to 40%.

Enemies more affected by ECM feedback and civilians are no longer affected.

Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100% takes away the Escape.

Made sentry gun tier 6 more effective.

Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist

Buffed the Bulletproof skill, now absorbs more damage

Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info

Complete overhaul of skill descriptions to more accurately describe what the skills do

ECM Feedback radius has been extended to 25m

Improved the Fast Learner skill by increasing its effect

Balanced the Bulletproof skill by decreasing its effect

Improved the Cat Burglar skill by increasing its effect

Improved the Lockpicking Expert ACE skill by increasing its effect

Improved the Gunslinger skill by increasing its damage and reload time

Improved the Cable Guy skill by increasing the interaction speed

Balanced the Inspire ACE skill so that it works 75% of the time

Improved the Sentry Combat Upgrade skill by increasing the armor %

Balanced the Chameleon skill, decreasing its effect

Balanced Tier 4 of the Ghost tree

Balanced Tier 6 of the Enforcer tree

Quelle: https://forums.steampowered.com/forums/showthread.php?t=3195393

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Der Patch macht das Spiel gut. Aber Stealth ist jetzt Ur-Komisch O_o

Die Kreisanzeige will nicht mehr verschwinden, was stealth recht kompliziert macht... aber sonst kann man sich nicht beschweren. Es regnet XP ... da beißt man sich in den Hintern, dass man vor dem Patch XP gefarmt hat.

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- Werbung nur für Gäste -

OMG..... jetzt regnet es ja förmlich XP(200K beim Ratten-Job). Aber keine Taschen mehr durch Wände greifen ist schon ärgerlich, wenn man sich so daran gewöhnt hat.

Bis jetzt gefällts ganz gut........ wurde aber auch Zeit.

Habe es deit dem Patch zwar noch nicht gespielt, aber dass man keine Taschen mehr durch Wände greifen kann wird mir definitiv auch fehlen :D

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Der Patch macht das Spiel gut. Aber Stealth ist jetzt Ur-Komisch O_o

Die Kreisanzeige will nicht mehr verschwinden, was stealth recht kompliziert macht... aber sonst kann man sich nicht beschweren. Es regnet XP ... da beißt man sich in den Hintern, dass man vor dem Patch XP gefarmt hat.

Hab auch erstmal ewig gebraucht bis ich das geschnallt hab. Im Inventar kann man sehen, je nach Ausrüstung, wie sehr und schnell sich der "Entdeckt-Kreis" füllt bzw. verschwindet.

Gestern bei der "Ratespiel" Trophäe bin ich durch die Hölle gegangen, weil die Wächter und Kameras Ihre gefangenen Kameraden schon auf 100 Meter Distanz und innerhalb einer Sekunde entdecken. Das macht die Gefangennahme zur Farce und relativ unnötig. Stealth is extrem schwer geworden.

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Bulldozer now talks!

Bulldozer has now a higher damage tolerance, and is more evil

Bulldozers can now throw smoke grenades - Oh my god

Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus

Tazer also talks!

Taser has more health and is a bit more sadistic

----------

haha das sind ja mal richtig geniale erneuerungen :xd::'> vorallem das mit dem Taser :J:

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Es regnet XP ... da beißt man sich in den Hintern, dass man vor dem Patch XP gefarmt hat.

Soso, dann verrate mir bitte mal ne Methode schneller als bei Ratten *** an XP zu kommen? Bin für jeden Tipp dankbar, weil ich gerade wieder mit dem Boosten angefangen habe und jetzt schon nach 60 Minuten OHNE Patch keinen Bock mehr habe...

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